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Three Pokémon Titles That Failed to Receive the Adoration They Deserved

In the wake of a taste of world peace thanks to Pokemon Go, it's undeniable that the monster collecting series is about as popular gaming titles in existence. Pikachu is every bit as famous as Mickey Mouse, if not more so. The persistent frenzy around card prices ensures almost daily Pokemon news stories. It would be hard-pressed to find a pocket monster game that didn't sell at least a few million copies. Even, fan-made Pokémon games achieve popularity every year.

Yet despite that ubiquity and fame, some Pokémon games that remain overlooked. These are titles that didn't get their fair shake, or were overshadowed by the hype of the core series. They're Pokémon games released on doomed platforms or services, or were pioneering attempts onto different formats. They're often also Pokémon games that probably would have flourished if they had received follow-ups or modern remakes. With these criteria in mind, this list will not be yet another reminder for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.

Nevertheless, these might be these Pokémon games. Therefore, prior to adjusting your spectacles and writing 'Actually,' we can all acknowledge that these are Pokémon games for those possessing discerning palates, agreed?

Pokemon Ranch: The Relaxed Precursor

An excessive number of Pokémon games focus on the combat aspect of the series, and far too few of them focus on the everyday aspects that would come with owning a pet. Sure, modern titles include minor mechanics like these in recent entries—players may pet, and feed your monsters in camps. But I am longing for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is most accurately viewed as the antecedent to Pokémon Home; that is, as a repository to store monsters from different games. Critical reception from its release said Ranch was a bad if not outright hideous game. I'm not here to argue against these notions, but it behooves me to say Ranch might be the nearest we've ever gotten to a everyday life Pokémon game.

True to its title, the game takes place on a farm where your Mii avatars—get this—just relax with your Pokémon pals. The activities with Pokémon were simple, and a significant part of the draw was observing what your monsters might do when they're not being forced into battle. Ideally, Pokémon Ranch would have been the beginning of a beautiful franchise built on the daily joys of living your life with a small creature. However, because The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will not get a Pokémon Ranch game realized to its complete potential. One might cry 'save us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is just as much a puzzle game as it is a life sim.

Ranch came out well before Stardew Valley sparked the enduring trend of comfort gaming. It was prior to the rise of passive games, and the Let's Play popularization of watching games you aren't actively controlling. Most people never realized that Ranch's concept to watch your critters as much as you interact with them wasn't to hide a lack of substance. In truth, Ranch's meticulous design was so remarkable, there's a Twitch stream dedicated to running the game continuously. The streamer who runs the channel maintains that, after nearly two decades of playing the game, he even now has not seen all that is in it. Recognition for Pokémon Ranch: no one understood you in 2008.

Pokémon Duel: The Tactical Board Game Gone

Are you aware that Pokémon once had an official board game with action figures? Pokémon Duel was the 2016 effort to adapt the tabletop experience in a more approachable form. Duel was also, sadly, one of Pokémon's earliest forays into the world of freemium mobile gaming. Duel had the trappings of a gacha title where players could spend for advantage—and there was motivation to do so, given the slow progression for new pieces.

These questionable mechanics obfuscated a sad truth: Pokémon Duel was an superb strategy game with Duel anymore. "I can’t express how much I adored and miss this game," one YouTube comment states, years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of complexity, approachability, design, and features in general," a user declared. "I truly believe if it came out now people would be engaging with it more than GO and Pocket together."

Regrettably, Duel's early release was plagued with server issues. Bugs, alongside Duel's predatory business model, gave people little reason to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, it's unclear things would play out differently. The unique game board made for a fantastic tactical experience for the few folks who played Duel, but that playing field is also a intimidating eyesore.

Pokémon: Magikarp Jump: The Silly Gem

Screenshot from Magikarp Jump
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a concept so absurd, it was verging on shitpost. Considering we're dealing with a franchise where trainers venture forth with a team of useless monsters who literally can't do anything, it's surprising we don't have more Pokémon games that laugh at themselves.

Within Magikarp Jump, the player is tasked with raising the best possible version of the notorious fish. I'm not talking about a Magikarp that can win battles. These are 'karp raised to enter contests to see who can flop the highest. One drawback is how Magikarp Jump, like many mobile games, requires the player to wait before they can improve their Magikarp further. But it is clear throughout the experience that Select Button appreciated and got the fan culture around Magikarp.

Nowhere was this more evident than in Jump's merciless random occurrences, where your Magikarp was as likely to improve as it was to get snatched by a Pidgeotto. Beyond the great writing, Magikarp Jump also tried out other things one might wish the mainline games would do, like offering a wide variety of the same type of monster. It's understood it's not practical for any Pokémon game to have 30 different colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a especially sophisticated or deep game, but the seeds of brilliance were there. Sharply written events with unpredictable results that permanently influence how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the conversation when Game of the Year season rolls around.


With dozens of core games and spin-offs, chances are that I didn't mention that one Pokémon game you absolutely adore but contend that not nearly enough people played. I know that some people remember games like Pokemon Ranger or Pokemon Pinball fondly notwithstanding argu

DC
About the author

Destiny Cantrell

Emily is a nutritionist and food blogger who loves sharing tips on healthy eating and seasonal fruits.

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